Monday 26 May 2008

Bloody ROAR


Bloody Roar is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft later became a subsidiary of Konami.

The series began as an Arcade game in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf) . The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus two updated ports of the third game to the Nintendo GameCube and Xbox.

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The games play very similarly to the Tekken series of fighting games, and Bloody Roar has certain advantages and disadvantages compared to the more popular Tekken games. While Bloody Roar offers a far superior experience in terms of smoothness and speed of gameplay, each character has only a relatively small and completely unchanging move list, lacking the kind of combination strings or similar variety one finds in nearly every other fighting game series. This greatly limits the style of play one can adopt with each character; the best ways to play a certain character, which in other fighting games might take study and practice to figure out, are readily apparent in the Bloody Roar series and do not change across the games.

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Shonen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by Artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.


Don't U Know, The picture above is Bloody Roar too, He he he =)

Guitar Hero III


Guitar Hero III: Legends of Rock is a music video game developed by Neversoft published by Activision and RedOctane
The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also form a chord (two or three notes played together; however the song "Go That Far" by the Bret Michaels Band features four note chords on the rhythm guitar track on expert difficulty. It is the only song that features four note chords in the Guitar Hero series). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, the performance meter increases faster when a correct note is hit, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).

Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode.

The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the band. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show

Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play. The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players compete against each other, trying to make his or her opponent fail or lose by successfully playing "Battle Power" sequences (which replaces Star Power) to earn attacks that can be used against the opponent. Players can store three attacks at a time. To activate these temporary attacks, the player tilts his or her guitar upward, presses the select button (PlayStation 2 and PlayStation 3 releases), back button (Xbox 360 release), or minus button (Wii release). If neither player fails the song, they will face each other in a Sudden Death segment, where all further "Battle Powers" attainable are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter

Detective Conan


Detective Conan in Japan and most countries, is a detective manga and anime series by Gosho Aoyama

The story starts by introducing 17-year old (initially 16 in the manga) high school student Jimmy Kudo (Shin'ichi Kudo) who is a genius savant, and his childhood friend and crush, Rachel Moore (Ran Mori). Jimmy treats Rachel to a trip to a theme park named "Tropical Land" and encounters a murder. After easily solving the case and showing off his detective skills, he notices two mysterious men wearing black. Telling Rachel to go home without him, he tracks the men to a meeting place and witnesses an illegal deal. However, one of the men in black (known only as Gin), notices him and knocks him out. Instead directly killing him, the two men in black decide to give him an untested experimental poison named Apotoxin-4869 (APTX4869), because there are still many police around from the previous case. The poison was supposed to not only kill Jimmy, but also leave no trace of itself in his body. However, Jimmy wakes to find that he is still alive, but has now been shrunken, and his age reverted back to that of about his six-year-old self.

Following the advice of Dr. Herschel Agasa (Dr. Hiroshi Agasa), Jimmy decides to hide his real identity, lest the men in black find out that he is alive. When Rachel asks for his name, Jimmy spots books by Arthur Conan Doyle and Edogawa Rampo and comes up with the name "Conan Edogawa". Agasa says that "Conan" is a relative of his, but that he is too busy to take care of a young child, and suggests that Conan go to live with Rachel, and both Conan and Rachel agree. Conan feels that by living with a detective, he may be able to amass clues that would lead him to the people who poisoned him.

However, Rachel's father, Richard Moore (Kogoro Mori) is an inept detective and Conan almost always has to solve mysteries in his stead, while he gets all the credit. As Conan appears to be just a boy, police do not pay much attention to him. Conan instead uses Detective Moore by putting him to sleep with an "anesthesia dart-watch", propping him up so the others can't see his that his mouth is not moving, then hiding nearby and pretending to be Moore by using a voice changer disguised as a bow tie. These gadgets and more are made by Dr. Agasa. However, when this method is not an option, he points things out to Richard which help him solve the case.

To maintain his cover, Conan goes to Titan elementary school (Japanese: Teitan Elementary School ) and has made friends with three children in his class; George Kaminski (Genta Kojima), Mitch Tennison (Mitsuhiko Tsuburaya) and Amy Yeager (Ayumi Yoshida) who form the self-styled "Junior Detective League" (Detective Boys in the Japanese anime and manga). Although Conan feels profoundly self conscious playing with them given his true age, the foursome have numerous adventures of their own and the trio have proved capable assistants to the detective for their age.

Jimmy was eventually able to find out that Gin was working for a huge super-secret international crime syndicate, known as the Black Organization. In addition to Gin, other major members and operatives of the Black Organization that appear later in the story include his partner Vodka, Vermouth, Kir, Chianti, Korn, and a mysterious "boss" who has only been mentioned so far.

Later on in the series, Jimmy meets with his parents, Booker (Yusaku) and Vivian (Yukiko) Kudo along with Harley Hartwell (Heiji Hattori), a rival detective from Osaka who later becomes his good friend, and Harley's childhood friend Kazuha Toyama. Another recurring character is the gentleman thief known as the Phantom Thief Kid (Kaito Kid) , who also appears in Aoyama's other manga, Magic Kaito. Aside from the Black Organization members, he is the only person that Conan seems unable to catch, and neither realize that they are both after the same "bad guys".


Thursday 22 May 2008

Dragon Fable


DragonFable (often abbreviated to "DF") is a free, online, browser-based, single-player developed by RPGArtix Entertainment. Created in July 2005, the game went into beta testing on November 21, and on June 10, 2006, the game was officially released. It is implemented in Adobe Flash and uses vector graphics, some of which are animated. The storyline to the game sets DragonFable as a prequel to the storyline of AdventureQuest and a sequel to that of MechQuest, each of which are also games from Artix Entertainment. DragonFable receives weekly updates with the introduction of new quests, monsters and weapons.

In DragonFable players are able to walk around and explore a 2D world. The game is updated weekly with new quests, items, and areas. Players may also interact and team-up with NPCs in different towns and have them help in battle with special abilities.

Also, players may engage in PvP ("Player Versus Player") battles at an in-game arena called Aeris Battlespire. In these battles, contrary to its name, players do not actually compete against other real-world players who may also be online at that moment. Instead, the player's character battles against an AI-controlled opponent, whose configuration (name, appearance, and statistics) is based upon the saved profile of another player's character.

DragonFable has many unique monsters that may be encountered, as well as several recurring antagonists (enemies), such as Drakath, Sepulchure and Xan. Each enemy has his or her own goals and ambitions that intertwine with and form the game's storyline. There are many side quests that players can take to assist NPCs, gain experience points, or find rare items.


Combat in DragonFable uses a simple turn-based battle system with option commands like "attack" which lets warriors do a simple slash, rogues do two quick cuts with their daggers, and mages cast a spell using the element of the weapon they are currently wielding. There currently is no "flee" option, except in the special class ChickenCow Lord, and enemies currently cannot run away which renders the abilities "trip", "tangle", and "root" (all of which prevent enemies from escaping) currently useless.

Players try to get their opponent's health points (HP) down to zero before their opponents do the same to them. Some monsters have regenerative abilities making them more challenging to kill. Players can also use potions to restore HP or MP (mana points), or use an unlockable defensive ability which gives an 80% chance to block, dodge or parry their opponents' attacks. Another unlockable option gives the players a chance to immobilize the opponent. Some opponents, however, have a chance of resisting the attack.

In DF, every weapon, pet, and monster has an element, the type of damage they do. There are several elements, with the most common being fire, water, wind, stone, and ice. Some enemies have elemental modifiers, meaning that they receive either more or less damage from attacks of certain elements. For example, if a player attacks a Werewolf that has -200 defense towards Silver attacks with a silver weapon, the damage done to the Werewolf is greatly increased. However, if the player attacks a Basilisk that has 200 defense toward Stone attacks with a stone weapon, the player will do negative damage to the Basilisk, or in other words, the Basilisk will heal the amount of damage that would have been done to it were it not resistant to the Stone element. Note that in DragonFable elements are not opposites of each other; for instance, attacking an enemy that has high defense toward fire with an ice weapon will not cause greater than normal damage unless the enemy also has a modifier for ice. These things are also true for pets and magic attacks.

Friday 9 May 2008

Advanture Quest


AdventureQuest (also referred to by its website name BattleOn or simply as AQ) is an online single-player RPG developed by Artix Entertainment in 2002 and released on October 15 of that year. It is implemented in Flash and uses vector graphics, some of which are animated. The game follows the adventures of a character tied with the town of Battleon (the player) as he or she explores the game world while engaging in combat with various enemies.

Much of AdventureQuest's game play revolves around fighting monsters. On the players turn they may attack, equip a weapon shield or armor, drink a potion, cast a spell, call a pet or equip a miscellaneous item. Changing armor, weapon or shield does not use up a turn but equipping certain items, changing pets or drinking a potion does. On an opponents's turn it may attack, though some monsters have special attacks such as healing. Pack monsters and a few other monsters can summon reinforcements, which doesn't take up a turn.

As players defeat monsters, they gain Experience Points (XP), gold, and possibly Z-tokens. The XP is used for leveling up your character for more Mana, Health, etc. The gold is used for buying stronger items. Z-Tokens, not always dropped by monsters, can be used to buy special weapons from Valencia or to buy a house.


Several things can affect the outcome of a battle. Both characters and monsters have a "defense modifier" for each of the eight elements; a higher defense modifier means an attack of that element does more damage. There is also a defense modifier for each of the three methods of attacks: melee, ranged and magic; a lower number means greater vulnerability to that element of attack. Players can change their character's weapon, shield and armor according to the monster's defense modifiers. Also, some of the stronger bosses have defence modifiers to the Void element. There are a few other "Hidden" elements that are not shown, but still exist (Confirmed by the KoO, the game's balancing team. Void is an example of such a hidden element.)

Six stats affect the amount of damage inflicted and taken, as well as the probability of an attack being resisted. In addition, pets and guests assist the character in doing extra damage. Strategic use of spells and items will give a character an advantage in combat. The combat system also uses luck as you attack a random number based on your weapon and stats.

When a battle begins, either the player or the monster goes first mostly depending on whoever has the more Luck. When it is the monsters turn, they do their own attack that can inflict different damage and sometimes effect the player's own defenses. The player's turn then would come if it hasn't already. The player could then equip the appropriate armor, shield, etc. The battle would then go on with consecutive Monster then Player turns. The player can have numerous types of attacks depending on what armor is used or if they decide to use their magic attacks. These Magic attacks cost a player MP (Mana Points which is the base of all magic in AQ). Sometimes, the attacks could also vary on what weapon is used. The weapon, depending on what one you are using, can sometimes release its Special attack that does not cost the player MP or HP. The battle would then continue until a monster's HP drops below zero or if the players drops to zero. If the monster dies, the character is awarded with experience and gold. Sometimes, they will also be rewarded with Z-Tokens. If a monster is a pack type (Junior Zard Pack, Orc Horde, Drakel War Party, etc.), sometimes they may summon reinforcements until they run out. Most pack monsters have a pre-determined amount of reinforcements, and will not die until all of them are killed. If a character's HP drops below zero, the character dies, and has to speak to Death to return to town without any penalties. The death is saved in the game's database.

Players may also inflict status effects on monsters such as Freezing and Paralysis using different weapons and other methods with a random chance of inflicting the effects.

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