Monday, 26 May 2008

Bloody ROAR


Bloody Roar is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft later became a subsidiary of Konami.

The series began as an Arcade game in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf) . The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus two updated ports of the third game to the Nintendo GameCube and Xbox.

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The games play very similarly to the Tekken series of fighting games, and Bloody Roar has certain advantages and disadvantages compared to the more popular Tekken games. While Bloody Roar offers a far superior experience in terms of smoothness and speed of gameplay, each character has only a relatively small and completely unchanging move list, lacking the kind of combination strings or similar variety one finds in nearly every other fighting game series. This greatly limits the style of play one can adopt with each character; the best ways to play a certain character, which in other fighting games might take study and practice to figure out, are readily apparent in the Bloody Roar series and do not change across the games.

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Shonen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by Artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.


Don't U Know, The picture above is Bloody Roar too, He he he =)

Guitar Hero III


Guitar Hero III: Legends of Rock is a music video game developed by Neversoft published by Activision and RedOctane
The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also form a chord (two or three notes played together; however the song "Go That Far" by the Bret Michaels Band features four note chords on the rhythm guitar track on expert difficulty. It is the only song that features four note chords in the Guitar Hero series). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, the performance meter increases faster when a correct note is hit, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).

Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode.

The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the band. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show

Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play. The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players compete against each other, trying to make his or her opponent fail or lose by successfully playing "Battle Power" sequences (which replaces Star Power) to earn attacks that can be used against the opponent. Players can store three attacks at a time. To activate these temporary attacks, the player tilts his or her guitar upward, presses the select button (PlayStation 2 and PlayStation 3 releases), back button (Xbox 360 release), or minus button (Wii release). If neither player fails the song, they will face each other in a Sudden Death segment, where all further "Battle Powers" attainable are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter

Detective Conan


Detective Conan in Japan and most countries, is a detective manga and anime series by Gosho Aoyama

The story starts by introducing 17-year old (initially 16 in the manga) high school student Jimmy Kudo (Shin'ichi Kudo) who is a genius savant, and his childhood friend and crush, Rachel Moore (Ran Mori). Jimmy treats Rachel to a trip to a theme park named "Tropical Land" and encounters a murder. After easily solving the case and showing off his detective skills, he notices two mysterious men wearing black. Telling Rachel to go home without him, he tracks the men to a meeting place and witnesses an illegal deal. However, one of the men in black (known only as Gin), notices him and knocks him out. Instead directly killing him, the two men in black decide to give him an untested experimental poison named Apotoxin-4869 (APTX4869), because there are still many police around from the previous case. The poison was supposed to not only kill Jimmy, but also leave no trace of itself in his body. However, Jimmy wakes to find that he is still alive, but has now been shrunken, and his age reverted back to that of about his six-year-old self.

Following the advice of Dr. Herschel Agasa (Dr. Hiroshi Agasa), Jimmy decides to hide his real identity, lest the men in black find out that he is alive. When Rachel asks for his name, Jimmy spots books by Arthur Conan Doyle and Edogawa Rampo and comes up with the name "Conan Edogawa". Agasa says that "Conan" is a relative of his, but that he is too busy to take care of a young child, and suggests that Conan go to live with Rachel, and both Conan and Rachel agree. Conan feels that by living with a detective, he may be able to amass clues that would lead him to the people who poisoned him.

However, Rachel's father, Richard Moore (Kogoro Mori) is an inept detective and Conan almost always has to solve mysteries in his stead, while he gets all the credit. As Conan appears to be just a boy, police do not pay much attention to him. Conan instead uses Detective Moore by putting him to sleep with an "anesthesia dart-watch", propping him up so the others can't see his that his mouth is not moving, then hiding nearby and pretending to be Moore by using a voice changer disguised as a bow tie. These gadgets and more are made by Dr. Agasa. However, when this method is not an option, he points things out to Richard which help him solve the case.

To maintain his cover, Conan goes to Titan elementary school (Japanese: Teitan Elementary School ) and has made friends with three children in his class; George Kaminski (Genta Kojima), Mitch Tennison (Mitsuhiko Tsuburaya) and Amy Yeager (Ayumi Yoshida) who form the self-styled "Junior Detective League" (Detective Boys in the Japanese anime and manga). Although Conan feels profoundly self conscious playing with them given his true age, the foursome have numerous adventures of their own and the trio have proved capable assistants to the detective for their age.

Jimmy was eventually able to find out that Gin was working for a huge super-secret international crime syndicate, known as the Black Organization. In addition to Gin, other major members and operatives of the Black Organization that appear later in the story include his partner Vodka, Vermouth, Kir, Chianti, Korn, and a mysterious "boss" who has only been mentioned so far.

Later on in the series, Jimmy meets with his parents, Booker (Yusaku) and Vivian (Yukiko) Kudo along with Harley Hartwell (Heiji Hattori), a rival detective from Osaka who later becomes his good friend, and Harley's childhood friend Kazuha Toyama. Another recurring character is the gentleman thief known as the Phantom Thief Kid (Kaito Kid) , who also appears in Aoyama's other manga, Magic Kaito. Aside from the Black Organization members, he is the only person that Conan seems unable to catch, and neither realize that they are both after the same "bad guys".


Thursday, 22 May 2008

Dragon Fable


DragonFable (often abbreviated to "DF") is a free, online, browser-based, single-player developed by RPGArtix Entertainment. Created in July 2005, the game went into beta testing on November 21, and on June 10, 2006, the game was officially released. It is implemented in Adobe Flash and uses vector graphics, some of which are animated. The storyline to the game sets DragonFable as a prequel to the storyline of AdventureQuest and a sequel to that of MechQuest, each of which are also games from Artix Entertainment. DragonFable receives weekly updates with the introduction of new quests, monsters and weapons.

In DragonFable players are able to walk around and explore a 2D world. The game is updated weekly with new quests, items, and areas. Players may also interact and team-up with NPCs in different towns and have them help in battle with special abilities.

Also, players may engage in PvP ("Player Versus Player") battles at an in-game arena called Aeris Battlespire. In these battles, contrary to its name, players do not actually compete against other real-world players who may also be online at that moment. Instead, the player's character battles against an AI-controlled opponent, whose configuration (name, appearance, and statistics) is based upon the saved profile of another player's character.

DragonFable has many unique monsters that may be encountered, as well as several recurring antagonists (enemies), such as Drakath, Sepulchure and Xan. Each enemy has his or her own goals and ambitions that intertwine with and form the game's storyline. There are many side quests that players can take to assist NPCs, gain experience points, or find rare items.


Combat in DragonFable uses a simple turn-based battle system with option commands like "attack" which lets warriors do a simple slash, rogues do two quick cuts with their daggers, and mages cast a spell using the element of the weapon they are currently wielding. There currently is no "flee" option, except in the special class ChickenCow Lord, and enemies currently cannot run away which renders the abilities "trip", "tangle", and "root" (all of which prevent enemies from escaping) currently useless.

Players try to get their opponent's health points (HP) down to zero before their opponents do the same to them. Some monsters have regenerative abilities making them more challenging to kill. Players can also use potions to restore HP or MP (mana points), or use an unlockable defensive ability which gives an 80% chance to block, dodge or parry their opponents' attacks. Another unlockable option gives the players a chance to immobilize the opponent. Some opponents, however, have a chance of resisting the attack.

In DF, every weapon, pet, and monster has an element, the type of damage they do. There are several elements, with the most common being fire, water, wind, stone, and ice. Some enemies have elemental modifiers, meaning that they receive either more or less damage from attacks of certain elements. For example, if a player attacks a Werewolf that has -200 defense towards Silver attacks with a silver weapon, the damage done to the Werewolf is greatly increased. However, if the player attacks a Basilisk that has 200 defense toward Stone attacks with a stone weapon, the player will do negative damage to the Basilisk, or in other words, the Basilisk will heal the amount of damage that would have been done to it were it not resistant to the Stone element. Note that in DragonFable elements are not opposites of each other; for instance, attacking an enemy that has high defense toward fire with an ice weapon will not cause greater than normal damage unless the enemy also has a modifier for ice. These things are also true for pets and magic attacks.

Friday, 9 May 2008

Advanture Quest


AdventureQuest (also referred to by its website name BattleOn or simply as AQ) is an online single-player RPG developed by Artix Entertainment in 2002 and released on October 15 of that year. It is implemented in Flash and uses vector graphics, some of which are animated. The game follows the adventures of a character tied with the town of Battleon (the player) as he or she explores the game world while engaging in combat with various enemies.

Much of AdventureQuest's game play revolves around fighting monsters. On the players turn they may attack, equip a weapon shield or armor, drink a potion, cast a spell, call a pet or equip a miscellaneous item. Changing armor, weapon or shield does not use up a turn but equipping certain items, changing pets or drinking a potion does. On an opponents's turn it may attack, though some monsters have special attacks such as healing. Pack monsters and a few other monsters can summon reinforcements, which doesn't take up a turn.

As players defeat monsters, they gain Experience Points (XP), gold, and possibly Z-tokens. The XP is used for leveling up your character for more Mana, Health, etc. The gold is used for buying stronger items. Z-Tokens, not always dropped by monsters, can be used to buy special weapons from Valencia or to buy a house.


Several things can affect the outcome of a battle. Both characters and monsters have a "defense modifier" for each of the eight elements; a higher defense modifier means an attack of that element does more damage. There is also a defense modifier for each of the three methods of attacks: melee, ranged and magic; a lower number means greater vulnerability to that element of attack. Players can change their character's weapon, shield and armor according to the monster's defense modifiers. Also, some of the stronger bosses have defence modifiers to the Void element. There are a few other "Hidden" elements that are not shown, but still exist (Confirmed by the KoO, the game's balancing team. Void is an example of such a hidden element.)

Six stats affect the amount of damage inflicted and taken, as well as the probability of an attack being resisted. In addition, pets and guests assist the character in doing extra damage. Strategic use of spells and items will give a character an advantage in combat. The combat system also uses luck as you attack a random number based on your weapon and stats.

When a battle begins, either the player or the monster goes first mostly depending on whoever has the more Luck. When it is the monsters turn, they do their own attack that can inflict different damage and sometimes effect the player's own defenses. The player's turn then would come if it hasn't already. The player could then equip the appropriate armor, shield, etc. The battle would then go on with consecutive Monster then Player turns. The player can have numerous types of attacks depending on what armor is used or if they decide to use their magic attacks. These Magic attacks cost a player MP (Mana Points which is the base of all magic in AQ). Sometimes, the attacks could also vary on what weapon is used. The weapon, depending on what one you are using, can sometimes release its Special attack that does not cost the player MP or HP. The battle would then continue until a monster's HP drops below zero or if the players drops to zero. If the monster dies, the character is awarded with experience and gold. Sometimes, they will also be rewarded with Z-Tokens. If a monster is a pack type (Junior Zard Pack, Orc Horde, Drakel War Party, etc.), sometimes they may summon reinforcements until they run out. Most pack monsters have a pre-determined amount of reinforcements, and will not die until all of them are killed. If a character's HP drops below zero, the character dies, and has to speak to Death to return to town without any penalties. The death is saved in the game's database.

Players may also inflict status effects on monsters such as Freezing and Paralysis using different weapons and other methods with a random chance of inflicting the effects.

To get more information click HERE

Saturday, 19 April 2008

Monkey D. Dragon


Monkey D. Dragon is the father of Luffy and the son of Monkey D. Garp. He is the infamous Revolutionary Leader and has been causing trouble around the world.
He is often seen in a long green cloak and recently he wears a revolutionary clothes. He has tattoos on his left side of his face and a hairstyle similar to Raditz fromDragon Ball Z.
His personality is mostly unknown due to the many mysteries surrounding him, save for an apparent love for freedom and belief in fate, which are traits of aD . Unlike other members of his family, or D's for that matter, he looks stern and serious, though in all his appearances so far, he wears a smug grin. He speaks as though he is a mystic of sorts.
Dragon is most wanted by the World Government. According to the World Government, he has some very dangerous ideals. The World Government has trouble capturing him, not to mention his tremendous bounty which is unknown at this time (He holds the title of "The World's Most Wanted Man").

Dragon's history remains mostly a mystery, thus it is unclear why Luffy was left to be brought up by his father Garp instead of himself. At some point he began the Revolutionary movement becoming its leader and his ideals began to slowly spread throughout the world. One by one countries slowly began to support him, though sometimes through war.
The little known history on him is that Six years ago, the Council of the Kings in Mariejois. The meeting was to discuss his revolutionary movement and his ideals that were threating the World Government. Thalassa Lucas showed the picture of him.


His first appearance was during the Loguetown Arc where he saved his son Monkey D. Luffy from Captain Smoker. He stopped Smoker from killing his son. He then warned Smoker not to interfere with Luffy's ambitions. At that moment a gust of wind passed through LogueTown blowing Luffy, Smoker andBuggy the Clown away. It's not known if he controlled the wind that blows off the marines at this point, but in the manga he did say the word "Storm" as the wind passed by and seemed untouched by it.
While visiting Luffy, Garp let slip that Dragon was Luffy's father in a causal conversation with him. The reaction of those present was of dire shock. It was then revealed to Luffy just who his father was by Robin.Robin stated that he was the top of the revolutionary army and has spread his ideals to every nation and kingdom, causing many of them to fall into his hands. He manages to stir rebellion around the world and has successfully pushed the world towards civil war. His actions greatly anger theWorld Government and he is considered the most dangerous man in the world. Until that moment, no one had known anything about Dragon, not even his full name.


He has since reappeared again on Paladego. Seeing Luffy's new bounty one of his men was about to tell him that Luffy was Vice Admirals Garps grandson when Dragon stops him and says he will stay in the wind for a while. He walks out into the castle's balcony where he remarked that the true nature of the world will be answered and he will meet Luffy again

Saturday, 12 April 2008

Blackbeard Pirates


While not making an actual appearance in the story until later, the Blackbeard pirates are first referenced when the Straw Hat Pirates land on Drum Island. The king of Drum, Wapol, has fled the country as a result of the Blackbeard crew attacking.

The crew make their first appearance in Jaya, where they are playing "games" of fate, such as handing out explosive apples or shooting birds to see which ones die quickly and testing strength. When Luffy meets Blackbeard himself in a bar, they immediately form a rivalry. Luffy hates the bar's pie, and Blackbeard loves it, while Luffy loves one of the bar's drinks, Blackbeard hates it, which leads to them challenging each other to a fight. Later on, after the Bellamy Pirates taunt them for believing in Sky Island, Blackbeard assures the Straw Hats that it does exist and in response to Bellamy's notion of a "New Age", states that people will never stop dreaming. Once Blackbeard discovers Luffy's high bounty, he and his crew decide to capture him, and pursue the Straw Hats to the Knock-Up Stream. Their ship is destroyed by the stream, and Luffy escapes to Skypeia.

The Blackbeard Pirate crew is seen again after the events of Enies Lobby. After reading of Luffy's exploits, Blackbeard understands that his bounty will increase a great deal. He once again commits to pursuing Luffy, but is stopped by Portgas D. Ace. During a short battle, Blackbeard reveals his Devil Fruit abilities, and defeats Ace, turning him in to the World Government to attain Shichibukai status.

Marshall D. Teach
Captain

Marshall D. Teach also known as Blackbeard (Kurohige), is a former member of the Whitebeard Pirates, who left after killing the commander of Whitebeard's fourth division. His ultimate goal is to become pirate king, like many other pirates in the Grand Line. Teach spent decades with Whitebeard's crew for the express purpose of finding the Yami Yami no Mi. When Fourth Division Commander Thatch found the Devil Fruit he desired, Teach killed him without hesitation, claiming the fruits powers for his own. The Yami Yami no Mi grants Teach the ability to create and control gravity fields, represented as a flowing "darkness". Teach can use the gravity to absorb matter and energy, to draw in opponents from a distance and can also eject absorbed matter in a violent explosion. The most terrifying aspect of the powers granted by the Yami Yami no Mi is the ability to nullify other Devil Fruit powers through physical contact with the user. Even users of the Logia Devil Fruit type, normally invulnerable to attacks, can be harmed in this manner. Although the Yami Yami no Mi is a Logia type, Teach does not have the ability to transform into his element like other Logia type users. Likewise, he can not avoid damage like other Logia users, and in fact takes more damage due to the nature of his power. Teach's physical abilities are substantial even without the aid of his Devil Fruit; he is responsible for the three scars that cross Red-Haired Shanks' eye.

Blackbeard shares his surname with the infamous Edward Teach, who series creator Eiichiro Oda has described as his favorite pirate.

Blackbeard is also one of the 7 people in One Piece to have the middle intial D.


Jesus Burgess
Helmsman

Jesus Burgess wears a mask similar to a Luchador. He is extremely strong, lifting an entire building during a battle with Portgas D. Ace. He is portrayed as being quite level-minded and serious, as he berates Blackbeard for his easy-going attitude after the crew's failure to capture Monkey D. Luffy.

Jesus shares his surname with real pirate Samuel Burgess.



Van Auger
Snipper

Van Auger, nicknamed "The Supersonic", is first seen in Jaya, shooting down seagulls from a distance so far that the Straw Hat Pirates, who were watching, couldn't even see the island he was on. Van Auger appears calm and analytic even during battle.

Van Auger shares a name with real pirate John Auger.

Auger's name may also have something to do with the Latin word "auger", which is term for a fortune teller who studies the flights of birds to determine the future. This could be symbolic due to the fact that we first see Auger shooting down birds and explaining that it was "fate" for the bird to be killed. Auger also refers to his gun's barrel.


Doc Q
Doctor

Doc Q is the crew's doctor. His nickname is 'Shinigami' which literally means God of Death. He first appears when the Straw Hat Pirates disembark at Mock Town, offering explosive apples to pirates. Doc Q and his horse, Stronger, are portrayed as very sickly and weak, although they have little problem fighting Ace during his battle with the Blackbeard crew


Lafitte
Navigator

Lafitte is first shown when he joins the meeting of the Shichibukai and the Navy to determine the replacement for Sir Crocodile in order to recommend his captain. He is described by Tsuru as once being a well respected policeman in West Blue who became a pirate after being exiled from the police force for excessive violence. He is incredibly pale, though this appears to be makeup, and is usually tap-dancing, even when walking or running. Even while wearing tap shoes, however, he was still able to silently sneak into the Shichibukai meeting. Logically, this means that he must have teleported, walked in on his hands, or (quite possibly) flew in. There is fan speculation that he is a skilled user of Rokushiki as shown in the anime episode where Marshal D. Teach clashed with Portgas D. Ace and the Soru technique can clearly be seen and heard.

He shares his name with Jean Lafitte, a famous real-life pirate.


Blackbeard's flag is that of three skulls--one looking left, one looking forward, and one looking right.

The crew's ship is a giant log raft with a number of cannons in the center of the outermost logs. It is destroyed by the Knock-Up Stream during their pursuit of the Straw Hats.

Law of Ueki

The story starts out with the Battle of the Supernatural Powers, a tournament to decide who will be the next God of Heaven.

Each candidate (100 in total) is required to choose a junior high school student (middle school) to act as their fighter. The student is given a unique power and told to eliminate as many enemies as possible. The winning God Candidate will become The New God of Heaven and the winning student will receive the Blank Zai (or talent), a talent that can be anything they choose.

While this leads many students to thoughts of greed and selfishness, Kosuke Ueki decides to take it upon himself to win this tournament to keep that power away from those that would abuse such a gift

Initially, fights in the tournament consist of a battle between two power users - one wins by knocking the other opponent out.

When a knock-out is obtained, the loser will lose their power and the winner will gain a talent ( Zai), which is a talent of some sort (e.g. "talent of running," "talent of studying," and so on). A power user who has lost a fight is disqualified and their power is labeled "retired."

The rules for the combatants of the tournament revolve around the talents:

  • Power users are not allowed to use their powers against non-power users, or they lose one talent for each hit.
  • If the power user loses all of his/her talents, then he/she will disappear.
  • Every time a power user knocks out another power user, he/she will gain another talent, senseless or not.
  • If, for any reason, both contestants become unconscious at the same time, the round is a draw: no talents will be gained, and no powers are lost. The contestants must be knocked out within 5 seconds of each other, or the last contestant wins.

There are also rules which apply to the King of the Celestial World Candidates / God Candidates. The punishment for breaking them is that the King of the Celestial World Candidate / God Candidate is sent to Hell.

  • King of the Celestial World Candidates / God Candidates are not allowed to interfere with their power user's fight. This means that they are not allowed to provide their power users with more supplies to use their power (this may only apply to during a fight), or even save them from dying.
  • King of the Celestial World Candidates / God Candidates are only allowed to grant a power to one individual. However, it is possible for two King of the Celestial World Candidates / God Candidates to give a power each to one person; if found out, though, it will lead to a disqualification of both King of the Celestial World Candidates / God Candidates.

Near the end of the tournament, power users are allowed to form groups of five for "battle royale"-style fighting. Knock-outs during this stage do not result in losing powers. Each team is given a penalty if it loses, such as having all of the members die or losing their hair in addition to losing their powers.

To decide who receives the Blank Talent among the winning team, a device is used to measure the growth in power that each participant has shown from the beginning to the end of the tournament. To decide who is to become King of the Celestial World / God, the winning team votes which of the King of the Celestial World Candidates / God Candidates should be given that honor.

Level 2 powers may be obtained by the power users. The requirements are a total mastery of their original power and the powerful desire to become stronger.

All heavenly beings have the potential to master a total of ten attacks which correspond with different levels of their growth. These attacks are called Jingi, or "sacred treasures". Higher level sacred treasures have a higher damage capability than lower ones. If a heavenly being is a power-user (having received a power from a God Candidate), their power is merged with their sacred treasures. In the case of Ueki, he manifests these abilities through his talent of tree growth. A heavenly being's sacred treasures with no special powers will take the form of stone. In the Battle Game, there are only six heavenly beings: Ueki, Robert, Kilnorton, Diegostar, Balo and Ban Dicoot, but only Ueki and Robert use level 2 sacred treasures.

Every middle school student have talents that help them in battle or in life. An important rule in the tournament to prevent power users from attacking anyone they please is that the power user will lose a talent if they attack a non-power user, but they can gain a random talent by knocking out another power user. If the power user loses all their talents, they will vanish.

Ueki starts the series with eleven talents: Girl charisma, ability to study, ability to run, accuracy, sarcasm, ability to dance, lottery, animal charisma, ability to swim, ability to dodge, and the ability to imitate. However, those soon begin to dwindle down because of his desire to protect innocent civilians with his powers, a source of endless frustration to Mori.


Ranma 1/2

Ranma 1/2 is a Japanese manga series written and illustrated by Rumiko Takahashi with an anime adaptation. The story revolves around a 16-year old boy named Ranma Saotome who was trained from early childhood in martial arts. As a result of an accident during a training journey, he is cursed to become a girl when splashed with cold water, but hot water will change him back into a boy.

Ranma 1/2 is best known for its novel comedic formula. In part highlighting martial arts hijinks, sometimes formed by comically treating traditional or fictional martial arts practices, but often stemming from the device of transforming a non-martial arts activity like fast food preparation, Ping-Pong, or Chinese takeout delivery into an "anything-goes" martial arts contest. Ranma 1/2 is perhaps even better known for its gender-swapping main character, who often willfully changes into a girl to advance his goals. Finally, Ranma 1/2 contains many other equally unusual characters, whose intricate relationships with each other, unusual characteristics and eccentric personalities drive most of the stories. Although the characters and their relationships are complicated, they are for the most part static and rarely change once the characters are firmly introduced and settled into the series.

On a training journey in the Bayankala Mountain Range in the Qinghai Province of China, Ranma Saotome and his father Genma fall into the cursed springs at Jusenkyo. When someone falls into a cursed spring, they take the physical form of whatever drowned there hundreds or thousands of years ago whenever they come into contact with cold water. The cursed will revert when exposed to hot water until their next cold water exposure. Genma fell into the Spring of the Drowned Panda while Ranma fell into the Spring of Drowned Girl.

Upon returning to Japan,the pair settle in the dojo of Genma's old friend Soun Tendo, a fellow practitioner of Musabetsu Kakutō Ryū or "Anything-Goes" martial arts which Genma passed on to Ranma. Genma and Soun agreed years ago that their children would marry and carry on the Tendo Dojo. Soun has three teenaged daughters: Kasumi, Nabiki, and the hot-tempered, but helpful, martial arts practicing Akane. As Akane is Ranma's age she is appointed for bridal duty by her sisters. Although both initially refuse the engagement, they are generally treated as betrothed and end up helping or saving each other on numerous occasions. They are frequently found in each other's company and are constantly arguing in their trademark awkward love-hate manner that is a franchise focus.

Ranma goes to school with Akane at Furinkan High, where he meets his recurring opponent Tatewaki Kuno, the kendo team captain who is aggressively pursuing Akane, but who also falls in love with Ranma's female form without discovering his curse. Furinkan serves as a backdrop for more martial arts mayhem with the introduction of Ranma's regular rivals, the eternally lost Ryoga Hibiki, the nearsighted Mousse, and Ranma's perverted grandmaster Happosai. His prospective paramours include the martial arts rhythmic gymnastics champion Kodachi Kuno, the okonomiyaki vendor and his second fiancée and childhood friend Ukyo Kuonji, along with the Chinese Amazon Shampoo, supported by her great-grandmother Cologne. As the series progresses, the school becomes more eccentric with the return of the Hawaii-obsessed Principal Kuno and the placement of the power-leeching alternating child/adult Hinako Ninomiya as Ranma's English teacher.

Ranma 1/2 Main Characters

Ranma Saotome
Training with Genma at Jusenkyo in China, Ranma was thrown into the Spring of Drowned Girl. He emerged as a young girl, according with the spring's curse. When splashed with cold water, he turns into a busty red-headed girl, but when splashed with hot water, he changes back to a boy again. Martial arts is the 16-year-old's hero/heroine's life. He also possesses a very large but easily wounded ego, believing his physical strength to be his only virtue. Whenever his pride is damaged, Ranma will go to great lengths to rectify the situation. He can come across as petty, insensitive and arrogant, as he is prone to cheat or give insults, often acts out of unthinking selfishness, and is a frequent braggart. However much of the above is caused by awkward immaturity. He's also very self-sacrificing when he needs to be. Ranma has an extreme fear of cats, resulting from when his father trained him in a dangerous technique. If Ranma is isolated with a cat in a very small space, he begins behaving like a cat himself.


Genma Saotome
Genma is Ranma's insensitive, selfish and greedy father. He originally took Ranma to Jusenkyo because he'd heard about it in a Chinese brochure even though he can't read a word of Chinese. He also got cursed, turning into a panda. Unlike Ranma, he doesn't have much trouble with it, especially because he can get away from his problems in his panda form. While Genma frequently preaches duty and honor as a martial artist, he seems to be a poor example to set those standards by. He usually tries to get Ranma to shield him from the consequences whenever any of his previous scams or crimes catch up with him. While he's usually either too lazy or scared to show it, he is an incredibly powerful martial artist, who possesses a towering battle-aura and has invented two schools of techniques based upon thievery.

Soun Tendo
Soun is the head of the Tendo household and one of the two families to practice Anything Goes Martial Arts. He is also a widower, left to single-handedly take care of his three daughters. He has a large house that is occasionally in need of repairs due to the fights that take place. While he owns his own dojo, students have not been explicitly shown. Oddly he may not have a recurrent source of income and, in the anime, spends most of his time playing Shogi (Japanese chess) with his old training partner Genma. Community representatives frequently approach him when they have problems with unusual phenomena, so this may provide some of it. However he is shown to be quite careful with the expenses and gets upset when Nabiki spends his savings on expensive gifts, or when Ranma throws the dinner on the floor. Soun is anxious for his daughter to say she loves Ranma, or the other way around, to continue the legacy of his school. He'll start announcing wedding plans if Ranma and Akane seem romantically involved. Soun is able to manifest himself as a ghostly, floating oni head, whenever he is upset. He generally assumes most incidents are Ranma's fault. He's shown as extremely protective of his children, especially Kasumi, and becomes sad if their affection is in doubt. Miss Hinako is attracted to him, but he is very loyal to his dead wife and visits her grave in memorial.


Akane Tendo
Akane is Soun's youngest daughter at age 16. She is a very insecure, awkward and sensitive girl with a hot temper and a big heart. After first encountering Ranma's male form as a naked stranger in the bathroom and becoming further upset by his insults, their engagement wasn't off to a good start. With time, both Akane and the relationship mellow out, and she helps or risks her life for Ranma on several occasions. Akane regularly feels inferior to Kasumi in beauty and feminine pursuits, to Ranma and his other fiancées in cooking, martial arts ability or gymnastics, and to other students in swimming. She is trying hard to excel in everything, but is either clumsy or completely inept at all except for schoolwork and certain sports activities. When someone, frequently Ranma, belittles her lack of success, or calls her ugly, over-muscled, unfeminine and tomboyish (which she agrees with, but has complexes about) she often gets upset. She is shown as very friendly towards people who are polite and don't insult her and has consistently risked herself to help or save Ranma.

Nabiki Tendo

Nabiki is the middle daughter of Soun. She loves money above all else and is willing to sacrifice anyone to gain more of it, even ruin her family to win a bet. In most stories that she plays a vital role, she either attempts to extort money from someone, or sets up dangerous situations for her own amusement, or both in combination


Kasumi Tendo
Kasumi is the eldest of the Tendo girls, and the most traditional in the Japanese sense. She has graduated high school and spends most of her day looking after the Tendo household, acting as the family's substitute "matriarch" ever since her mother's untimely death; by cooking, cleaning and helping her family
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Shampoo (Shan Pu)
Shampoo came to Japan to kill the female Ranma after he defeated her in an annual martial contest, so he and Genma could eat the prize, a fully stocked banquet table. She gave Ranma's female form the "Kiss of Death", a promise to track her down and eventually kill her. Later, after being defeated by Ranma in male form, she gave him the "Kiss of Marriage." Due to Amazon law, she is then bound to either kill or marry him. She returns home to be retrained at Jusenkyo by her great-grandmother Cologne, but she became cursed and turns into a cat — the one thing Ranma fears most. Having returned to Nerima, Tokyo, Japan, Shampoo waits tables at the Cat Cafe (Neko Hanten), her great-grandmother's restaurant, and delivers ramen by bicycle, occasionally running down people—particularly Ranma—on the streets and rooftops. She has stated variations on 'obstacle is for killing' as a personal motto, which even included Akane when the latter was captured and tied up by Pantyhose Taro.

Cologne (Ke Lun)
Cologne is Shampoo’s great-grandmother and the leader of the Chinese Amazon tribe. She came to Nerima to see what this “future son-in-law” was made of, but she ended up staying and opening a café so that she could aid Shampoo in winning Ranma's heart. Though an extremely old woman (300 years old, according to the anime), she remains an immensely dangerous martial artist who has taught Ranma the Kachū Tenshin Amaguriken and Hiryū Shōten Ha. Unlike the rest of the cast, Cologne seems to prefer to sit in the background and watch the madness unfold. If she has a motive, whether it is to help Shampoo in her efforts or to aid Ranma in his battles, only then will she step into the fray. She also runs a Chinese restaurant called the Cat Cafe, where Shampoo and Mousse both work.

Mousse (Mu Su)
Mousse is a long-time friend of Shampoo, though she might not view it that way. He has been in love with her for most of his life, but she finds him annoying at best. He can't see very well without his glasses, often mistaking someone for something else. He comes to Nerima in search of this "new fiancé" that Shampoo has, and he stays to attempt to woo his sweetheart. Shampoo rebuked his advances when they were children and this still holds true by Amazon law, even if he manages to defeat Ranma in combat, but he remains persistent. Now a waiter at the Cat Café, he turns into a duck thanks to his own Jusenkyo curse. When in human form, his clothes contain weapons of drastic proportions, including needles, chains, swords, and just about anything else imaginable. In duck form, Mousse can hide knives in his feathers.

Ryoga Hibiki
Ryoga is a childhood rival of Ranma's and is famous for losing his way thanks to a horrible sense of direction. After spending months looking for male Ranma for leaving before their planned duel, he finally finds him in China but gets pushed into a Jusenkyo spring by female Ranma and now changes into a small piglet. He seeks Ranma out with a large grudge, and discovers Akane who thinks that little “P-chan” is quite cute. Of course, she doesn’t know that it’s really Ryoga, but that doesn’t stop him from falling in love with her. When not upset he's usually shy, humble and polite, especially around women. His anger lessens with time, first into a fierce rivalry, then shifting back and forth between tense competition, uneasy allies or non-serious conflicts. Finally they became on friendly enough terms for Ryoga to repeatedly risk his life to help Ranma, but the competition between the two will likely persist forever. Ryoga spends his time wandering through the wilderness, training and amassing new techniques to exceed Ranma — if he can ever find his friend and nemesis.

Happosai
The very definition of a dirty old man, Happosai is the grandmaster and founder of the Anything Goes Martial Arts school. Genma and Soun were his original disciples, but they got fed up having to steal lingerie for the old lecher and decided to try and finish him off. They were quite surprised when he showed up many years later to make them miserable and find a successor in the Art. Unfortunately for Ranma, he was the incorrigible old freak's choice. He is an immensely skilled and powerful martial artist, with but one weakness: bras and panties. Happosai is so obscenely addicted to his perversion that he suffers from withdrawal if he goes without them for an extended period. It seems as though he always shows up at the most inconvenient moments. Happosai can go to great lengths to ruin the life of anyone that displeases him, but usually chooses silly methods. He nonetheless shows a soft spot for children.

Tatewaki Kuno
poetry (he quotes Tatewaki Kuno is an upperclassman at Furinkan High and was the big man on campus – at least until Ranma came along. Hailing from a very wealthy family, he is also captain of the kendo club and wields both his fortune and sword with equal ease. Given to spouting off ShakespearesqueConfucius in the Japanese original), he is madly in love with Akane. He also falls for Ranma’s female half and never realizes that she is really his mortal enemy in girl form. He once overhears her called by name, and attempts to write it down for future reference, but never makes a connection and continues to refer to her as a "goddess in pig-tails" for the entire series.

Dr. Tofu Ono
Dr. Tofu is the resident chiropractor and well-liked by the residents of Furinkan. He is also a martial artist, though never seen practicing, and is quite competent at tending Ranma and Akane in their various scrapes. He is also madly in love with Kasumi and becomes quite dangerous (albeit unintentionally so) when she is around. In these instances, he becomes an incompetent fool, sometimes harming his patients. Sadly, she doesn't feel the same way. He always seems to know what to do—until Kasumi arrives. The anime gives him a larger role, though in both mediums, he becomes a very minor character after the first few stories.

Sunday, 6 April 2008

Cell "Dragon Ball"


Cell is a fictional graphic novel supervillain from the Dragon Ball universe created by Akira Toriyama as an antagonist character
Series creator Akira Toriyama went through many different drawings before settling on the design he used in the Dragon Ball manga. Cell's appearance varies depending on which form he is in. He evolved from a cocoon-like form and his first form is insect-like in appearance. Both Cell's first and second forms have a tail that ends in a stinger-like appendage and allows him to absorb other organisms. His final form has a tail, albeit it is unclear whether it is able to absorb organisms, all forms have spots.

Cell is the ultimate creation of a fictional scientist named Dr. Gero, cloned from the cells of several characters from the series. As a result of the cloning, he is labeled the "perfect warrior", possessing genetic traits from Dragon Ball characters such as Piccolo and Freeza. Cell's existence is first hinted at when Future Trunks, Son Gohan and Bulma discover Cell's shed skin. He is first seen when confronted by Piccolo, who learns of the creature's history, as well his goal of absorbing #17 and #18.

After absorbing a sufficient amount of beings, Cell then found #17 and #18 and nearly absorbed #17, if not for #16 who was able to fight Cell one on one. He eventually manages to absorb #17 and changes into his second form. This second form would have absorbed #18 as well if Tenshinhan did not intervene. Tenshinhan is able to stall him long enough for #18 and #16 to escape. Cell gives chase to the two artificial humans and tries to flush them out of an island they were hiding in until Vegeta arrives to challenge Cell.Vegeta easily defeats Cell by utilizing his new Super Saiyan 2nd Grade abilities. However, Vegeta, wanting to battle a more challenging opponent, assisted Cell in absorbing #18. In this new form Cell easily defeats Vegeta and Trunks (who comes to assist Vegeta). Instead of killing the pair, Cell abandons the battle and announces that he would revive the Tenkaichi Budokai, a martial arts tournament not held since the end of Dragon Ball.

Called the "Cell Games" the tournament would pit any fighters Earth could muster against Cell. Many of Earth's heroes enter the competition. The so called "World Champion Martial Artist" Mr. Satan is the first to fight Cell and the first to lose. The series protagonist, Son Goku, battles after Mr. Satan. Though he had become very powerful from training in the Room of Spirit and Time, Goku is not powerful enough to defeat Cell. However, Goku's child, Gohan, is thought to have latent abilities greater than that of Cell's. However, Gohan looks to have no chance at defeating Cell until Cell destroys #16, filling Gohan with rage that transforms him into a Super Saiyan 2. Instead of losing gracefully, Cell decided to blow himself up, a feature that many of Doctor Gero's creations possessed. Before Cell could kill himself, Goku uses his ability to teleport to transport Cell and himself to the planet of the North Kaio, saving Earth but killing Goku. However, Cell was able to regenerate and teleport back to Earth, and upon arrival killed Future Trunks. Gohan manages to destroy Cell with a Kamehameha that obliterates the tyrant completely.

Cell also appears in Hell during filler episodes of Dragon Ball Z and makes a few appearances in Dragon Ball GT.

RAVE


RAVE or Groove Adventure RAVE, known in the USA as Rave Master, is an anime and manga series by Hiro Mashima.

It all begins in the year 0015 when a force known as the "mother" Dark Bring, Sinclaire, threatened the world. Sinclaire had the power to create more dark brings, which were evil stones that bestowed incredible powers on the bearer. The Kingdom of Leagroove used these dark brings to conquer neighbouring nations, until only one nation stood in its way, the Kingdom of Symphonia. In an attempt to stop the Kingdom of Leagroove, Holy Bring, or RAVE as it came to be known as later, was created to defeat the Dark Brings. Rave could only be wielded by the Rave Master, who was Shiba at the time.

Shiba, the first Rave Master, attempted to destroy Sinclaire with his sword, the Ten Commandments. The resulting explosion, known as "Overdrive", destroyed one-tenth of the known world. However, in truth, it destroyed much less than that because most of the world had yet to be explored.

The "Holy Bring" or "RAVE", was named after its creator, Resha Valentine, using the first and last letters of her first and last name. Resha Valentine created Rave using the incredible power within her, known as Etherion. Rave was used to power the ultimate form of The Ten Commandments, but it was shattered in the Overdrive, breaking Rave into five pieces. Shiba was able to hold onto the piece that was required to power the sword, but the remaining pieces were scattered across the world. In the end, Shiba was unable to destroy Sinclaire, but it too was broken into five pieces by the Overdrive.

Fifty years later, Haru Glory, a teenager living on the peaceful Garage Island discovers a strange creature with a small white body, and a huge drill-like nose while fishing. He names it "Shabutaro" at first until he encounters a wizened old man called Shiba, who corrects Haru by calling the creature "Plue". As it turns out, this Shiba was the first Rave Master and he explains that Plue is actually his long lost companion and also the Rave Bearer.

Soon, Feber, a member of Demon Card, an organization that is attempting use the Dark Bring to take over the world, finds Shiba and demands that he hand over the Rave. Shiba refuses and tries to retaliate by using the Rave's power. It fails and Shiba is quickly injured by Feber's giant arm cannon. Shiba hands Haru the Rave and tells him to run away. Haru refuses and tries to help Shiba. With Rave clutched in his fist, he punches Feber. To everyone's surprise, Haru manages to unleash the Rave's power with this punch, defeating Feber with an explosion. Seeing this, Shiba realizes that Haru has been chosen by the Rave to become the second generation Rave Master. Thus begins Haru's search for the other pieces of Rave and his quest to defeat the Demon Card.


Super Saiyan


The Super Saiyan was introduced as a fictional legend in the Dragon Ball manga created by Akira Toriyama. The first character to transform into a Super Saiyan is the series' main protagonist Son Goku, in volume 27 of the 42 volume manga series, better known to general fans as Dragon Ball Z; named so after the anime adaptation of the manga series was split into two sub-series. The Super Saiyan also appears in a third, anime-only series called Dragon Ball GT. In the series, the Super Saiyan is a transformation that is only accessible to characters who possess heritage from the fictional race called the Saiyans. The effects of the transformation results in greatly enhanced physical abilities.

The first transformation to Super Saiyan occurs involuntarily, when a Saiyan has reached his natural limit and is overcome with intense emotion. Future transformations are achieved when the Saiyans massively increase a certain energy in their bodies called chi. As the series continued, the status of the Super Saiyan as being "legendary" is quickly departed from due to more characters developing the ability to transform.

The legend of the Super Saiyan is first introduced by the Saiyan prince Vegeta during the second story arc of the series called the Freeza Saga. Even though a detailed description of the legend is stated in the Freeza Saga, an indirect reference was made to it earlier in the series in the previous story arc called the Saiyan Saga. The legend told the story of a Saiyan with unlimited power who had existed a millennium prior. The assumption that many Saiyans had was that any Saiyan becoming a Super Saiyan was an extremely rare event, and only being a possible transformation for the stronger individuals of the race. When a Saiyan achieved the state of Super Saiyan, it was said that his pure heart would be overcome by rage, resulting in this radical transformation. The Super Saiyan legend was known by many races, and was considered the strongest being in the galaxy.

Because the Super Saiyan transformation had not been demonstrated by any Saiyan in recorded history, most races that had heard the legend of the Super Saiyan dismissed it as simple mythology, even most Saiyans. This was until several Saiyans emerged that possessed physical potential that had rapidly evolved beyond their known natural limits. The galactic overlord Freeza also had dismissed it as simple legend until he witnessed a genetically weaker Saiyan defeat one of his elite warriors. As a result, Freeza realized that a Super Saiyan emerging was a possibility. Fearing the Saiyans, he destroyed the race and their planet.

However, four Saiyans (Goku, Vegeta, Raditz, and Nappa) escaped the destruction, and one of the four would ascend to the legendary form and use it to defeat Freeza. Goku and Vegeta procreate with humans later in the series to produce hybrids, and most of the hybrids inherited the potential to ascend to Super Saiyan in spite of their impure heritage.

It was originally stated that a Saiyan must be pure of heart to make the transformation, whether it be pure good or pure evil. The legend also originally stated that only one Super Saiyan would emerge in a thousand years; this is later contradicted when another Super Saiyan appears one year later. As a result, the legendary status of the Super Saiyan ceases and by the end of Dragon Ball, there are numerous other Super Saiyans. It was later discovered that any male with at least half Saiyan heritage was biologically capable of ascending to Super Saiyan if they were powerful enough, but only under the appropriate conditions. In the written series, all the male characters with Saiyan heritage who existed after the Freeza Saga managed to achieve Super Saiyan, and some of the characters managed to achieve advanced Super Saiyan

Saturday, 5 April 2008

Shaman King


Shaman King is both an anime series and a manga series by Hiroyuki Takei. The manga ended prematurely in Japan with 32 volumes in total. The anime concluded its run with a total of 64 episodes and 3 specials.
A shaman is some one who connects this world and the spirit world. In Shaman King, shamans team up with ghosts and spirits to achieve their goals. The greatest dreams of a shaman is to become the Shaman King, who is able to contact the Great Spirit (the spirit that every soul will eventually go back to) in order to be the savior of the world. Various magical and religious terms are spread through out the story but they merge into something explainable by the time the main plot arrives.

The manga starts with Manta Oyamada, a studious middle-school student in Tokyo , attempting a shortcut through the graveyard to get home after a late night of cram school. It is here that Manta meets another boy named Yoh Asakura, who happens to be a shaman, and is frightened to discover that Yoh is surrounded by ghosts – it is at this moment that Manta learns that he can see ghosts. Over the first few chapters, Yoh and Manta become best friends, and, over the next few months, Manta learns about the life of a shaman.

Yoh soon encounters Tao Ren, with whom he battles. Anna Kyoyama, Yoh's fiancée, soon enters the picture and prescribes a brutal training regimen, in order to prepare Yoh for the upcoming Shaman Tournament. The tournament is held once every 500 years and is a battle between competing shaman to choose a winner, who will be known as the Shaman King. This winner will gain the ability to reshape the world as he or she chooses, to make his or her dream come true. Thus begins the plot that will lead Yoh on a journey that will lead him to many friends and adventures.

Through a series of events and also through participation in the Shaman Tournament, Yoh meets and befriends numerous characters and changes their lives through friendship and authentic concern, which seems to be a pervasive theme throughout the series.

n November of 2004, Shaman King was cancelled by Weekly Shonen Jump. Shaman King was let go due to declining popularity in Jump's fan polls (indicated by their willingness to release the final completed manga volume (Vol. 32) if there was a great enough fan response).[1] This cancellation was untimely given that the series was nearing its end.[2] Release of the final volume had been suspended indefinitely, but was released in spring of 2006.[3]

Volume 32 ends with Yoh going to sleep to prepare for the final battle with Hao; the final page is viewed as Manta's dream, which features Hao as a princess with Yoh and his friends on their way to rescue "her". The reason for that is because Anna was speaking to Manta as if Hao was the person in need of rescue. The page contains the words "Owari" ("The End") and next to that, in front of Horohoro's sword, is a mandarin orange, also called "mikan" which is the Japanese word for "incomplete".

Friday, 4 April 2008

Pro Evolution Soccer 6


Pro Evolution Soccer 6 is one of Konami's highly successful Pro Evolution Soccer franchise. Released on October 27, 2006 for the PlayStation 2, Xbox 360 and PC platforms and following on the Nintendo DS and PlayStation Portable on December 1, 2006, Pro Evolution Soccer 6 is the 6th edition of the series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. This year features Pro Evolution Soccer 6 making its debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine.

A Bundesliga license was supposed to be a feature of the game but Konami were forced to remove the Bundesliga license, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams.

This is the first time the International Challenge Mode has been included on the PES Series. Usually this is seen on the Japanese version - Winning Eleven - where you play as Japan and take them through the qualifiers to the International Cup and then attempt to win it. On PES, however, you have the ability to choose any playable nation on the game. The user can only play the qualifiers from Europe, South America and North/Central America. Although the tournament is not licensed, the qualifiers have a lot of similarities:

  • A cross-playoff is used between a South American team and an Oceanian team, and a North American team plays an Asian team.
  • There is the same number of qualifiers on the game from each region as there is in the real World Cup. e.g, 14 qualify from Europe.
  • The qualifiers from South America are the same - 10 teams play each other twice with the top 4 qualifying and 5th place entering the cross-playoff.
  • The qualifiers from North America are the same - 6 teams play each other twice with the top 3 qualifying and 4th place entering the cross-playoff.

Team selection can be changed before each game and the player can choose from any player with the eligible nationality.

It should be noted that there are many more unlicensed national teams available in International Challenge Mode featuring full squads. Still those teams can not be selected to be used in International Challenge or any other game mode. These teams are Bosnia and Herzegovina, Estonia, Israel, Panama, Honduras, Guatemala, Jamaica, Bolivia, Venezuela, China, Iraq, Jordan, Kuwait, UAE (United Arab Emirates), North Korea, Uzbekistan and Bahrain. The International Challenge mode is only available in the PlayStation 2 and PC versions of Pro Evolution Soccer 6. The Xbox 360 and PSP versions do not include this mode.

Kenshin Himura


Kenshin is born into a peasant family under the given name of "Shinta". After losing both his parents to cholera by age seven, he is later sold into slavery. The slave-traders' caravan is then attacked by bandits who killed all with the exception of Shinta, who is saved by Seijūrō. Seijūrō decides to adopt Shinta into his apprenticeship, and renames the boy "Kenshin" (with 'Ken' meaning 'sword' and 'Shin' meaning 'heart'), believing that 'Shinta' is not a fitting name for a swordsman.

After a few years under Seijūrō's guidance, Kenshin's wish to protect the people with his skills results in his abandonment of both his master and his training. His sword skills soon attract the attention of Takasugi Shinsaku, who transfers him into the ranks of Katsura Kogoro, a leader of the Chōshū clan. Kenshin is sent to Kyoto and assigned the role of an assassin, sharing the common goal of the Ishin Shishi upon the Tokugawa Shogunate. Within the first six months of his career, he kills over 100 people, and eventually became known as the "Hitokiri Battōsai". At one point, he comes face to face with Yukishiro Tomoe, who initially wanted to avenge the death of her fiancé, whom Kenshin had killed, but falls in love with him instead. After the crisis suffered by the Chōshū clan in the Ikedaya Jiken, both Kenshin and Tomoe get married and flee to a remote village.

Sometime later, Tomoe meets with the leader of the Yaminobu, a fictional pro-Shogunate covert network of ninjas that had formulated a plan to assassinate Kenshin. She realizes that all along they had actually used her to create Kenshin's weakness. Meanwhile, Kenshin runs off to find his wife, but is ambushed by Yaminobu ninjas and severely wounded. He escapes and eventually finds Tomoe with the leader of the Yaminobu. In a desperate attempt to defeat the leader, Kenshin blindly swings his sword, killing both his assailant and Tomoe, who had jumped in at the last minute to save Kenshin from a fatal attack. Tomoe's knife had flown into the air and coincidentally slashed Kenshin's cheek, creating the famous X-shaped scar across his left cheek. Following the death of Tomoe, Katsura replaces Kenshin in his role as assassin. Kenshin is reassigned as a guerrilla swordsman protecting the Imperialists. After the end of the Bakumatsu, Kenshin leaves Kyoto.

Kenshin's desire is to protect people from danger without killing. Formerly known as "the strongest hitokiri," Kenshin is the main target of many old enemies, thus he avoids letting others get too close to him personally for their own protection. However, he eventually begins relying on a few friends, such as Sagara Sanosuke, his most reliable friend, and Myōjin Yahiko, whom he sometimes allows to fight alongside him. He also has a rivalry with the ex-Shinsengumi member Saitō Hajime since the Bakumatsu. Although they become partners in the series, they both know that one day they will finish their duel. After the end of the Jinchu Arc, Kenshin challenges Saitō to end the rivalry but Saitō refuses to fight since Kenshin is different from the time they were enemies.

Throughout the series, a young woman named Kaoru develops strong romantic feelings for him, and he also comes to love her. Despite his feelings, he is constantly haunted by the wrongs committed in his past, and believes he does not deserve happiness. However, as he notes how Kaoru would feel if he dies, Kenshin decides not to leave her and regains a desire to survive.

If he is not able to protect his loved ones, he begins to shift into his "Hitokiri Battōsai" personality, and takes extreme measures in order save others, caring little for the well-being of his opponents. However, Kenshin avoids changing his personality, swearing that he will never kill, and will try to avoid the deaths of as many people possible.

Kenshin's Japanese-language dialogue contains some unusual words and catch phrases which can cause problems in translations. Most of the time, he refers to himself with the extremely humble pronoun "sessha" (translated in the manga by Viz as "this one") and uses the formal verb "de gozaru" (conveyed by Media Blasters by phrases like "…that it is."). He also addresses most women with an honorific which is generally reserved for feudal lords. In the English anime, "Miss Kaoru" is used instead of "Kaoru-dono." When in his "Battōsai" mode, Kenshin changes from being polite to serious; one of his quotes, "de gozaru", disappears and "sessha" is replaced with the more typical brash male pronoun "ore". Along the series, Kenshin uses the quote "oro", which expresses surprise or dismay, based on the similar exclamation "ara" (generally considered feminine). As proper Japanese vocabulary, "oro" only exists as a word for lochia. In the English dub, "oro" has been translated into "huh". "Oro" is kept intact in the Viz manga

Mugiwara Pirete Nakama's Bounties

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One piece Soccer

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