Showing posts with label PS 2 Games. Show all posts
Showing posts with label PS 2 Games. Show all posts

Monday, 26 May 2008

Bloody ROAR


Bloody Roar is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft later became a subsidiary of Konami.

The series began as an Arcade game in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf) . The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus two updated ports of the third game to the Nintendo GameCube and Xbox.

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The games play very similarly to the Tekken series of fighting games, and Bloody Roar has certain advantages and disadvantages compared to the more popular Tekken games. While Bloody Roar offers a far superior experience in terms of smoothness and speed of gameplay, each character has only a relatively small and completely unchanging move list, lacking the kind of combination strings or similar variety one finds in nearly every other fighting game series. This greatly limits the style of play one can adopt with each character; the best ways to play a certain character, which in other fighting games might take study and practice to figure out, are readily apparent in the Bloody Roar series and do not change across the games.

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Shonen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by Artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.


Don't U Know, The picture above is Bloody Roar too, He he he =)

Guitar Hero III


Guitar Hero III: Legends of Rock is a music video game developed by Neversoft published by Activision and RedOctane
The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also form a chord (two or three notes played together; however the song "Go That Far" by the Bret Michaels Band features four note chords on the rhythm guitar track on expert difficulty. It is the only song that features four note chords in the Guitar Hero series). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, the performance meter increases faster when a correct note is hit, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).

Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode.

The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the band. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show

Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play. The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players compete against each other, trying to make his or her opponent fail or lose by successfully playing "Battle Power" sequences (which replaces Star Power) to earn attacks that can be used against the opponent. Players can store three attacks at a time. To activate these temporary attacks, the player tilts his or her guitar upward, presses the select button (PlayStation 2 and PlayStation 3 releases), back button (Xbox 360 release), or minus button (Wii release). If neither player fails the song, they will face each other in a Sudden Death segment, where all further "Battle Powers" attainable are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter

Friday, 4 April 2008

Pro Evolution Soccer 6


Pro Evolution Soccer 6 is one of Konami's highly successful Pro Evolution Soccer franchise. Released on October 27, 2006 for the PlayStation 2, Xbox 360 and PC platforms and following on the Nintendo DS and PlayStation Portable on December 1, 2006, Pro Evolution Soccer 6 is the 6th edition of the series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. This year features Pro Evolution Soccer 6 making its debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine.

A Bundesliga license was supposed to be a feature of the game but Konami were forced to remove the Bundesliga license, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams.

This is the first time the International Challenge Mode has been included on the PES Series. Usually this is seen on the Japanese version - Winning Eleven - where you play as Japan and take them through the qualifiers to the International Cup and then attempt to win it. On PES, however, you have the ability to choose any playable nation on the game. The user can only play the qualifiers from Europe, South America and North/Central America. Although the tournament is not licensed, the qualifiers have a lot of similarities:

  • A cross-playoff is used between a South American team and an Oceanian team, and a North American team plays an Asian team.
  • There is the same number of qualifiers on the game from each region as there is in the real World Cup. e.g, 14 qualify from Europe.
  • The qualifiers from South America are the same - 10 teams play each other twice with the top 4 qualifying and 5th place entering the cross-playoff.
  • The qualifiers from North America are the same - 6 teams play each other twice with the top 3 qualifying and 4th place entering the cross-playoff.

Team selection can be changed before each game and the player can choose from any player with the eligible nationality.

It should be noted that there are many more unlicensed national teams available in International Challenge Mode featuring full squads. Still those teams can not be selected to be used in International Challenge or any other game mode. These teams are Bosnia and Herzegovina, Estonia, Israel, Panama, Honduras, Guatemala, Jamaica, Bolivia, Venezuela, China, Iraq, Jordan, Kuwait, UAE (United Arab Emirates), North Korea, Uzbekistan and Bahrain. The International Challenge mode is only available in the PlayStation 2 and PC versions of Pro Evolution Soccer 6. The Xbox 360 and PSP versions do not include this mode.

Tekken 5

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3 and StarBlade (as a hidden game). Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

Tekken 5 includes a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation.


After the conclusion of King of Iron Fist Tournament 4, father Kazuya Mishima and son Jin Kazama, battle each other at Honmaru, located within the Mishima estate. Jin quickly beats his father. The eldest Mishima, Heihachi, enters the Honmaru to find his son defeated and unconscious. Heihachi and Jin begin battling. During the battle, Jin begins to manifest the Devil he inherited from his father, Kazuya. Just as it appears that Jin will kill Heihachi, Jin suddenly gains control of his body and flies away.

Suddenly, a bunch of "Jack" robots interrupt the battle. Both Kazuya and Heihachi are surprised at the attack, and begin battling as a team against the invasion. During the battle, however, Kazuya betrays his father, throws him into the kiss of death. Raven, watching on top of the cliff, speaks into a headphone, reports, "Heihachi Mishima...is dead."

After hearing of Heihachi's death, people believed that it would bring the end of the Mishima Zaibatsu. However, an unknown person had taken control, and a month later Mishima Zaibatsu announced the opening of The King of Iron Fist Tournament 5.


One Piece "Grand Advanture"



One Piece: Grand Adventure (Wan Pisu: Gurando Adobenchaa) is a video game for the Sony PlayStation 2 and the Nintendo GameCube. Unlike other One Piece video games, this one was developed specifically for the US. The gameplay is similar to One Piece Grand Battle! (known in Japan as One Piece: Grand Battle Rush!). Based on the popular Anime and Manga series, One Piece, Grand Adventure contains more characters (Zeff, Kuina), levels, and features, some of which were cut out of the U.S One Piece Grand Battle. game was also released in Korea, Australia, and in both Spain and the UK in Europe.

One of the new features in Grand Adventure is Adventure mode, which allows the player to sail the Grand Line and visit various islands from the One Piece anime, similar to The Legend of Zelda: The Wind Waker (though unlike The Wind Waker, you will be able to select certain "hotspots" and sail there automatically). On these islands, the character will engage in combat against other One Piece characters, who if defeated may join your character's crew, or play in various mini-games. In the fights, characters gain experience points and can level up, where the player can level up certain stats of the character (HP, attack, defense, etc.).

There are 5 known Captains and their difficulties:

  • Captain Monkey D. Luffy - Easy -level 3-30
  • Captain Buggy the Clown - Normal -level 5-30~
  • Mr.0/Sir Crocodile - Hard -level 20-40~
  • Captain Chaser(Captain Smoker) - Hardest -level 5-30~
  • Usopp - Pirate Panic (You can custom make your own team of pirates in Pirate Panic mode. You can also use any character you unlocked in the game.) -level 40-10

There is a total of 24 playable characters. There is a total of 51 support characters which the player can choose in addition to their playable character. While the support characters are not controllable, they are able to help the player when called out. There are six types of support characters: Dash, Jump, Ride, Recovery, Gun, and Area. Each type of support character has its own advantages and disadvantages in battle.

Each character is assigned support characters. Every character has at least one, but none of them have more than three. In some game modes, the support characters the player can choose from are limited to the ones assigned to that specific character. In most modes, all unlocked support characters are available. There are some exceptions where a support character can never be used by any character other than the one it was assigned to. In some cases, a support character does not even have a character that it is assigned to.



Mugiwara Pirete Nakama's Bounties

monkey d luffy wanted roroonoa wanted nami wanted sogeking wanted sanji chopper wanted nico robin wanted franky wanted brooke

One piece Soccer

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